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Home | FAQ | Skulltacular! | Know Thy Enemy | The Nine-Step Program | Version 2.0 Sierra 117 | Crow's Nest | Tsavo Highway | The Storm HaloFull run, Bungie.net Fileshare
At last we've reached the end! This happens to be one of the shortest and easiest levels in the game. Cunning how Bungie included so many elements from the original game in the final stage. Divided into three main segments, you'll be battling much of the first half in the familiar control room environment from the snowy Assault on the Control Room mission (as well as Two Betrayals) from Combat Evolved. I openly admit I almost cried tears of joy when I saw this beautiful level remastered with Halo 3 graphics and goodness.
Full Circle
Ha. A bit of irony in the title. Love it. Moving forward, you've crash-landed in the middle of a blizzard in a freakishly familiar environment. Backtrack to the Pelican momentarily to switch out your useless assault rifle for the ever-powerful battle rifle. Your other weapon is a handy-dandy rocket launcher which we will only be using once.
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Gravemind has other plans. Flood pods will start plummeting from the sky and smashing into the snow, dispersing dozens of mixed Combat Flood. Since we won't be using it anymore anyway, we might as well rocket the hammer-swinging Flood. Drop the rocket launcher and grab the hammer. Also save your grenades. The Arbiter will kick some major Flood tail here. My advice is to let him. Stay back and headshot any unshielded Flood from a distance. Let the Arbiter handle the Elites. You'll be fighting a total of three waves of enemies here. When one dies down, advance towards the left side of the tower which will cause additional pods to drop.
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Just like in the video, head towards the left side of the tower and use a frag to grenade jump to the next level. Your shields won't be critical but they'll be low. Don't worry though. A Stalker is about to jump down from the tower to give you a free energy boost. Take the opportunity. The second jump is trickier. Ready your gravity hammer and throw a plasma grenade directly on the same spot you see in the video. Look down, jump, and swing your hammer all at the same time for a nice clean triple jump. If you did this correctly, you should now be on top of the solid beam leading straight up the tower. If you're having trouble with these jumps, I highly recommend practicing them on an easier difficulty until they become almost second nature to you.
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Guilty Spark's gone rampant! If you're still as peeved as I am about his murderous intentions in Halo 1, then you'll have no problem putting him out of his misery. Destroy him!
The Way the World Ends
Well that's a bust. A badass like Johnson being killed cheaply by Guilty Spark of all things... Oh well. Assuming that he's really dead this time and won't simply bounce back up with a battle rifle clutched in his hands, let's grant him his dying wish and send him off with bang. When you leave the control room, you'll find you've been completely stripped of your weapons and now have an assault rifle. Crap. At least Arbiter is there too, and you have full shields. Let the meat shield go first. Infection Flood and Elite Combat forms are just around the next corner. Arbiter will deal with them, and pick up the plasma rifles they were using. They'll serve you far better than the AR.
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Gaze up at the ominous blood-red sky as you make your way along the cliff wall to the door on the opposite side. You'll want to kill the Sentinels parked near the door itself if Arbiter hasn't already done the deed for you. Just inside, the Flood will be battling it out with another group of flying robots. Let them kill each other. Then clean up the survivors. If you think you're low on shields, now would be a very good time to recharge them via melee attacks.
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Ride like the wind, Spartan! Follow the path you see in the video. A few things that differ from this drive then the one from The Maw is that although you aren't timed, the tiles will be collapsing behind you. From here on out, nowhere is safe. If you flip at all, be quick about getting back in the hog. It won't take long for the tiles to catch up to you. They'll also be blown apart on the road ahead, so be careful to not accidentally plunge off into the abyss. Avoid ramps as well. The Sentinels seem to have gained the ability to flip the Warthog using only their beams.
Special Thanks
If you're still reading then you're enjoying this guide way too much. In all seriousness though, I'd like to take the time to thank some of the people who ultimately helped make this mission a better experience for everyone. Pahat Pojat (Mythic beast extraordinaire!), SonicJohn (the original LASO pioneer), VincentKurayama (Knight of campaign glitches), Ur Television (hidden BR hunter), the Veteran Mythic Achievers who continue to monitor my help thread on Bungie.net, GameVee for going out of their way to place the full Mythic missions on their awesome site, and of course Louis Wu and the devoted HBO team for breaking their backs getting this walkthrough on their amazing website. Last, but far from least, I'd like to thank Bungie, their talented staff, and their extraordinary game. Guys, I can't even begin to thank you enough. All of you.
*walks outside* "It's dark out here..." Home | FAQ | Skulltacular! | Know Thy Enemy | The Nine-Step Program | Version 2.0 Sierra 117 | Crow's Nest | Tsavo Highway | The Storm |